CasualCollective Desktop Tower Defense Pro DTD Random Mode Single Mode and Multiplayer (MP)
About DTD Desktop Tower Defense Pro
Long time coming, but it’s finally here. Desktop TD Pro welcomes you to unlock the 24 custom Scenarios, think up devilish new modes in the Sandbox, race for your life in the Sprints and out think others in the Multiplayer. New graphics to bring it up to date and a few new Creeps to keep you on your toes. Find out how the speedy Arrows, damage sucking Decoys and cheating Hoppers will force you to rethink your mazes and your sanity.
Play Online: DTD Desktop Tower Defense Pro 2
Click one of the following links below to visit specific walkthrough:-
Desktop Tower Defense Pro DTD NA2 NAC SA4 H2 Juggle Walkthrough
Desktop Tower Defense Pro DTD NAC Normal Arcade Corner Entrance Walkthrough
Desktop Tower Defense Pro DTD SA4 Sprint Spawn 4 Entrance Holepunch HP Walkthrough
Desktop Tower Defense Pro DTD H2 Sprint Hard Creeps Juggle Walkthrough
Desktop Tower Defense Pro DTD Scenario Complete Walkthrough Guide
Desktop Tower Defense Pro DTD Random Mode Single Mode and Multiplayer (MP)
DTD Pro Bleach Zabimaru Maze Rocket Ink vs Spawn NA2 $250
i realized how powerful ink would be in this form of maze. use rocket in early stage and ink at later stage. use ink when you have at least 3 boosters supporting your rockets, then all the way ink blots. That was the reason why Alenbe’s maze was so much powerful in the late game.
DTD Pro Bleach Zabimaru Ink Rocket Maze on Normal Arcade 2 Entrance (NA2)
Below is the video to show how to execute the maze plan (the 4 screenshot of the maze). There are some stuff that can be fixed in the video which is once it just reach just before the last decoy wave, build up 1 ink blot at the zabimaru entrance, leave 2 boosters in adjacent with 4 rocket launchers. View the screenshot below to see how it looks like. With this correction, I can catch 3 orange medals without letting others taking it 😀 Notice that in the video, by having the rockets too far inside the maze, they do not sufficient range to hit the enemy. The best method is to use a close range tower to subsitute this weakness since short range towers have higher dps (damage per second) compare to long range.