CasualCollective Desktop Tower Defense Pro DTD NAC Normal Arcade Corner Entrance Walkthrough Guide
About DTD Desktop Tower Defense Pro
Long time coming, but it’s finally here. Desktop TD Pro welcomes you to unlock the 24 custom Scenarios, think up devilish new modes in the Sandbox, race for your life in the Sprints and out think others in the Multiplayer.
New graphics to bring it up to date and a few new Creeps to keep you on your toes. Find out how the speedy Arrows, damage sucking Decoys and cheating Hoppers will force you to rethink your mazes and your sanity.
Play Online: DTD Desktop Tower Defense Pro 2
The first five Scenarios are tutorials, so if you haven’t played before start there.
Otherwise you know the drill: Buy Towers, kill Creeps, build bigger Towers. Pwn.
Click one of the following links below to visit specific walkthrough:-
CasualCollective Desktop Tower Defense Pro DTD NA2 NAC SA4 H2 Juggle Walkthrough
CasualCollective Desktop Tower Defense Pro DTD NAC Normal Arcade Corner Entrance Walkthrough
CasualCollective Desktop Tower Defense Pro DTD SA4 Sprint Spawn 4 Entrance Holepunch HP Walkthrough
CasualCollective Desktop Tower Defense Pro DTD H2 Sprint Hard Creeps Juggle Walkthrough
CasualCollective Desktop Tower Defense Pro DTD Scenario Complete Walkthrough Guide
Ayumilove NAC Sprint Normal Creeps Walkthrough [includes Juggle]
This is my page which focuses on Sprint NAC Normal Arcade Corner Entrance as they call it in CasualCollective Forum. All 50 Waves are same as the normal mode. However, the challenging part of this mode is the entrance and exits. The top right entrance has an exit just beside it, so monsters can escape there much faster! The entrance exit also applies for the bottom left too. For air creeps, they will simply just fly straight to the bottom right corner and exit from there. Most players would build pellets and form a converge area at top left corner.
This is map is pretty confusing at first. The creep will enter the nearest exit, and the entrance is just beside the exit. So you need to build blocks of pellet to delay them. Also, the flying creep will just fly straight instead of heading into the exit. I used the same technique applied in ToxicAi’s strategy which is placing the dart towers at the left corner of the map, this is the area where both creep converge. Place the Swarm Tower [anti-air units] at the bottom right corner of the map. I learn a new thing here, which is building the most appropriate tower against the current enemy that you are against with. Then sell it off to fund other tower. For example, Dark Boss that has high armor, use Squirt against it because Dart Tower will take quite some time to kill it. Bash is an alternative to Squirt but has lesser range and cost much more. The video below shows the overall maze formation that I have designed. But I did not make the whole maze because I wanted to save money to upgrade towers so I could sprint ahead to control the enemy waves. The person who controls the wave will have easier control on juggling mobs of creep. The faster you clear the creep, the harder for the other players to manage them. I discovered that AOE [area of effect] towers such as Ink, Bash and Dart helps to clear off many creep at once. For those who play 2 corner without any guide on how to form their juggling maze, they will lose out fairly quickly unless they spammed many Level 6 squirt near the entry/exit. But those players will not last till Level 40-50 if they are competing against jugglers with AOE.
DTD Desktop Tower Defense Pro NAC Corner Entrance Maze 11:25 Multiplayer
The same strategy that HeyLuke used in the beginning level, and I used Battery + Darts after the Squirts. This walkthrough is much faster than previous one I have uploaded here. Lots of new things learned here!