CasualCollective Desktop Tower Defense Pro DTD H2 Sprint Hard Creeps Juggle Walkthrough Guide [No Arcade and Sell Penalty]
About DTD Desktop Tower Defense Pro
Long time coming, but it’s finally here. Desktop TD Pro welcomes you to unlock the 24 custom Scenarios, think up devilish new modes in the Sandbox, race for your life in the Sprints and out think others in the Multiplayer.
New graphics to bring it up to date and a few new Creeps to keep you on your toes. Find out how the speedy Arrows, damage sucking Decoys and cheating Hoppers will force you to rethink your mazes and your sanity.
Play Online: DTD Desktop Tower Defense Pro 2
The first five Scenarios are tutorials, so if you haven’t played before start there.
Otherwise you know the drill: Buy Towers, kill Creeps, build bigger Towers. Pwn.
Click one of the following links below to visit specific walkthrough:-
CasualCollective Desktop Tower Defense Pro DTD NA2 NAC SA4 H2 Juggle Walkthrough
CasualCollective Desktop Tower Defense Pro DTD NAC Normal Arcade Corner Entrance Walkthrough
CasualCollective Desktop Tower Defense Pro DTD SA4 Sprint Spawn 4 Entrance Holepunch HP Walkthrough
CasualCollective Desktop Tower Defense Pro DTD H2 Sprint Hard Creeps Juggle Walkthrough
CasualCollective Desktop Tower Defense Pro DTD Scenario Complete Walkthrough Guide
Ayumilove H2 Sprint Hard Creeps Walkthrough [includes Juggle]
This is my page which focuses on Sprint Hard Creep 2 Entrance. All 50 Waves are mixed of different type of monsters, but the pattern does not match with the NA2 [Normal Arcade 2 Entrance], because Hard Mode has more bosses but does not have Wave 48 Air Boss. It seems that the creep have more hit points [HP] / more life.
DTD Desktop Tower Defense Pro NA2 Hard v2 18 min Multiplayer
At first, I did not know how to win this mode. It is tough for every newbies! However, luckily I met some decent player who uses inks for this mode, and I basically followed what he did but made some slight changes to it. His ink blot placement horizontal, while mine is vertical. He sells pellet to juggle but I use snaps for juggling. I learned that using Snap is much faster since it simulates instant sell. Also it deals a great whopping 100 damage + stun. Suitable for low life creeps in the beginning waves. I learned to use Snap for juggling while playing Sprint Spawn SA4 No Sell. It’s basically the same idea implemented for Hard Creep.
DTD Desktop Tower Defense Pro H2 Hard 16:10 min Multiplayer
Made some slight adjustment by adding more Squirts since they deal same damage as Ink Blot but for single target only. I used more Squirts because the maze lacks good position for Ink Blot to attack creeps.
DTD Desktop Tower Defense Pro H2 Hard 15:44 min Multiplayer
This is my 3rd version maze that fixes most of the weaknesses found in version 1 and version 2 maze above. (1) It has a longer route below, so if you mess up a little, you can still trick the creep to use Snap exit.
(2) The opening converge area [killer hotspot] has being modified, by placing pellet down half tower space.
(3) This is to allow monster to converge at the same time. Notice in V1 and V2, boss is out of sync.
(4) It also allows the Ink Blot on the right to hit monster on the left better, fixes the Decoy weakness.
(5) Ink Blot placement has being changed so 1 Booster can now support 3 Ink Blots and 1 Storm/Squirt.
(6) This will allow you to use the extra funds for Snapping [Stun/Damage + Instant Sell to open short route]
DTD Desktop Tower Defense Pro H2 Hard 15:08 min Multiplayer
This is my 4th version maze that follow Rodg’s Ink Opening, useful for early and mid waves.
(1) I followed Rodg’s Ink Opening until the wave just before Decoy,
(2) Once the first Decoy wave starts invading, I switched to my Ink Maze Pattern.
(3) My Ink maze pattern is preferred for Snap Juggling with Short Long Route
(4) This is to help save money on Snaps and also redirect them instantly too.
(5) Used Squirt Towers to aid Ink Blots and 3 Boosters.
DTD Desktop Tower Defense Pro H2 MP Hard 14:13 min Rodg vs Ayumi
I found 2 weakness that I could fix in my video below, which is getting a Level 6 Swarmer at Wave 35, because I waste 9 Snaps on that, in total $90, which can be invested on upgrading my Ink Tower later. Secondly, I could use 1 pellet per entrance in the early wave to merge creeps closer, this should be done after Wave 10. The minor tweaking I did for the 5th version maze are using Pure Level 6 Ink Blots to melt away bosses and mobs and have two Level 5 Ink Blots ready for Level 6 upgrade when swarmer is sold after Wave 42 air creep.
DTD Desktop Tower Defense Pro H2 No Juggle 22:05 Dart Booster Swarmer Strategy