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Inventions from Africa [Funny Creative Pictures]
Ah Beng (Latest Version) gotta read itz reli funny….
Some old anime collections…
Spoon Bending Explanation & Spoon Bending Rip Off Scam
Instruction Manual for Life – Meaningful Video
Final Fantasy Instrumental Techno Megamix
Start Google Chrome From Run (Windows Key + R)
Ayumilove’s Favorite Collection Songs by Alizee
“Because i’m a girl” – sang by KISS [Very Touching Video]
Ayumi Hamasaki Concerts and Albums
Top 40 Uplifting Trance Mixes + 120 Classic Vocal Trance
Poor Beckham got caught by his wife, while oogling at…
Funny Pictures
How to get Youtube High Definition [HD] or Youtube High Quality [HQ]?
Learn to Speak Japanese – Simple Phrases
How to install and remove Windows Live Messenger 2009?
Flash Game Guides
All flash game is archived here
When to use or apply MVC pattern?
Using patterns will certainly increases the complexity of any
software code through additional classes but it helps in
breaking tight coupling.
Something I learn while using MVC is, don’t use it unless is needed.
For instance, the car example from actionscript 3
design patterns (chapter mvc)
If you tried to use MVC on a simple component, it would be:
Model – the properties of the car (car color/rotation/etc)
View – consists of codes that shapes the car, gets data from model.
Controller – consists of codes that changes model data.
When is the right time to use MVC ? (model view controller)
When not to use MVC? (applying KISS – keep it simple)
Before using MVC on anything, ask yourself a few questions:
1. Can the model be used by multiple views?
If the answer is no, just combine the view with the model.
Since the model is only used by 1 view, it is usually takes part
in creating the view (where the model is used to tell the
view on how it should be created)
You need to remember that separating code into different class,
do improve readability but it causes several problems such as:-
(a) the software becomes very complex with many classes.
(b) removing a particular class effects the class that is using it.
Example of model being used by multiple views would be,
a sports car (the model) and the car gadgets (multiple views).
The car will provide the properties (fuel/speed/water) while each
gadgets will keep track one of these properties for changes.
2. Does the model involve in creation of view?
If the answer is yes, just combine the view with the model.
Reason being, the model is only used by that specific view.
For example, the car model provides the width, height, color.
All these can’t be applied for other transportation such as plane
or truck.
3. Is it necessary to place controller into its own domain?
In most cases such as game programming, the controller
tends to be combined with either view or model.
You can use (view + controller) and (model + controller)
to get the best of both worlds (the advantages)
Separate the controller away from model and view if you see
that the controller can be shared by different view/controller.
This allows code re-usability (save time than coding same stuff)
Controller are usually specific for either model/view.
The more flexible it becomes (in terms of code reusability where
the controller is in its own domain) the harder it would be
generic so that it can be used on different objects.
An analogy would be, car, motorcycle and truck.
The car acts as the generic transportation.
Its much faster than a truck and able to carry more passengers
than a motorbike. Truck can carry twice or more than car, but
slower in speed. The motorcycle is the fastest as it can whiz
through the traffic with ease and arrive to destination faster
than both of them, but carries the least amount of passenger.
To clarify the analogy, the car transport can be shared by
different classes. One class might require speed, the other class
might need to carry stuff. But it does not do them that well.
If you notice that if you use specific transport for a specific
purpose such as arriving to destination fast, then probably you
would choose a motorcycle to whiz through the queuing cars.
It gets the job done better than a car! Truck is similar concept.
Truck does better job in carrying bigger and heavier stuff than
a car. You would need to weight the pros and cons between
these. Code reusability such as the car, you will avoid making
specific code since it can handle both situation good, so you
do not need to make extra code (saves time). On the other
hand, if you make specific code for either the model/controller,
it does the job much better/faster than a generic one since
its customized to do a specific purpose.
An example of how view and model works would be a preloader.
The view shapes how the preloader looks like, the controller
gets information from the model (such as the stage) for total
bytes loaded and current bytes loaded. Then it manipulates that
data into portions to create a smooth progress bar, else the
bar would be jerking as in 1 chunk of load and later smaller chunk.
If we were to place the controller inside the model, this causes
more busy-ness as in the model dispatches event multiple times
for X number of portion divided by the controller. As we know,
flash perform slower in creating objects. the more objects
being created (as in events object created to be dispatched),
the slower it will become.
An example of how model combines with controller would be
a RPG game where you have a character with 4 attributes,
strength, dexterity, luck, and intellect (intelligence).
A user clicks a button (the view component) to request for
weapon damage. The controller in (model + controller) class
will reply to the request by returning the manipulated data.
To calculate the weapon damage, the controller
manipulate one or more of these stats base on the job.
For instance, you are a warrior, your weapon damage is base
on strength and dexterity. So your controller get these 2 data
and manipulate it (example: strength x dexterity x 1.5) and
return these new data back to the view.
I Remain Walkthrough with Video and Text Guide
I Remain
Desolation. Isolation. Survival. One of the last survivors on earth must use his wits to escape the abandoned farmhouse. Explore the house, use the items and the clues to decipher a mystery, to escape, and to remain one of the living. i remain. A visually stunning and original point and click, survival horror game from the mad minds at Atomic Cicada.
Play Online: I Remain
One achievement & 15 points to earn!
Zombies Ate My Brother Badge (medium – 15 points) : Game completed
I Remain Save Files (.Sol/Save File)
Download Link: I Remain Complete Save File
Extract the downloaded file using WinRAR / 7zip / WinZip then… copy it into 1 of the location below:
Copy and paste the save file at [for Windows XP users]
C:\Documents and Settings\(User Name)\Application Data\Macromedia\Flash Player\#SharedObjects\(Random Numbers)\chat.kongregate.com\gamez \ 0006 \ 9392 \live\iRemain.swf
Copy and paste the save file at [for Windows Vista users]
C:\Users\(Username)\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\(Random letters)\chat.kongregate.com\gamez \ 0006 \ 9392 \live\iRemain.swf
Copy and paste the save file at [for Mac OSX users]
/Users/(User Name)/Library/Preferences/Macromedia/Flash Player/#SharedObjects/(Random Numbers)/chat.kongregate.com/gamez / 0006 / 9392 /live/iRemain.swf
Copy and paste the save file at [for Linux users]
/home/(User Name)/.macromedia/Flash_Player/#SharedObjects/(Random Numbers)/chat.kongregate.comgamez / 0006 / 9392 /live/iRemain.swf
To get badge:
1 – Finish Game (manually or using my .sol save game above)
2 – On the final screen (credits etc) hit Save button (upper screen)
3 – Refresh your browser
4 – Hit Continue ,
5 – Drive Van again
I Remain Text Walkthrough
House Main Entrance
1. (GET) hammer — beside the main door
2. (GET) box-of-nails — beside the main door
3. (USE) Mix hammer with box-of-nails AND use it to nail the main door.
Kitchen
1. (GET) Magnet — on the fridge
Hall Way
1. (CLICK) window — so you can get close to the window
2. (GET) curtain — near the window
3. (GET) small clamp — above the window
4. (GET) curtain rod — above the window
Fire Place
1. (CLICK) table — so you can get close to the table
2. (GET) basement key — left drawer
House Main Entrance
1. (USE) Use the basement key to unlock the basement door.
Basement
1. (GET) box-of-nails — just above the ceiling.
Room Way
1. (USE) Mix hammer and box-of-nails AND use it to close the window.
Bathroom
1. (GET) pot — inside the wash basin
2. (GET) extension cord — on the floor
Guest Room
1. (GET) bedsheet — on the broken table
2. (CLICK) cupboard — to open it as it contains a fuse
3. (GET) fuse — on the floor
House Main Entrance
1. (CLICK) electric fuse box — to open it, so you can use your fuse
2. (USE) Place the fuse on the 5th (last slot) — to kill zombie in basement
3. (USE) Remove the fuse from 5th and place it to the 3rd slot.
Basement
1. (USE) Click the pot and click the water in the basement to collect water.
2. (GO) stairwase — underneath the stair has a Tarp (cloth)
3. (GET) tarp
4. (GO) orange pipe — this feeds propane (gas) to the fire place.
5. (USE) Click small-clamp and place it on the orange pipe to block the pipe.
6. (GO) dead zombie — go close to him to scavenge the bedroom key
7. (GET) bedroom key — inside the corpse
Room Way
1. (USE) Use the bedroom key to unlock the master bedroom door.
Master Bedroom
1. (GET) bed sheet — on the floor
2. (GET) drill — on the floor
3. (GET) fishing hook — on the safe box
Room Way
1. (USE) Mix fishing hook with curtain rod to open the attic door (on the ceiling)
2. (USE) Tie all four blankets to form a rope.
Attic
1. (USE) Break the lose brick using hammer
2. (USE) Fed down the extension cord into the chimney.
Fire Place
1. (GO) Fire Place — so you can take a closer look at the power source nearby.
2. Plug the power socket to the extension cord.
Attic
1. (GO) grilled window — so you can see your van
2. (USE) Use your drill to break open the grilled window
3. (USE) Use the 4 tied blankets (rope) to access the van outside.
4. Click the van twice to access the van inside.
Van
1. (GET) rubber boots — to prevent from getting electrocuted (basement water)
2. (GET) sump pump parts — to drain access water in the basement.
3. (GO) driver seat — to collect extra stuff.
4. (GET) desk drawer key — on the right passenger seat
5. Click the headlights on — this is located beside the steering wheel.
6. (GET) fishing float — useful to pick up stuff underwater
Bathroom
1. (GO) drain hole — on the floor
2. (USE) mix magnet with fishing float AND throw it inside the hole.
3. (USE) fill the hole with the pot of water.
4. (GET) van key — from the hole
Fire Place
1. (GO) table — so you can check out the right drawer
2. (USE) unlock the right drawer by using the desk drawer key
3. (GET) pen and paper — inside the right drawer
Van
1. (GO) driver seat
2. (USE) use the van key to unlock glove box
3. (GET) electrician gloves
House Main Entrance
1. (CLICK) electric fuse box — to open it, so you can use your fuse
2. (USE) remove the fuse from 3rd and place it to the 5th slot.
Basement
1. (GO) left pump sump — located far left in the basement
2. (USE) fix the pump sump with the pump parts found form van
3. (USE) wear electrician glove and on the pump sump.
4. (GO) cabinet — located far right in the basement.
5. (USE) Use the drill to open cabinet to get two items.
6. (GET) binoculars — to view the password/combo-safe outside the van.
7. (GET) fuse — so you can use it for the 3rd slot in electric box.
House Main Entrance
1. (CLICK) electric fuse box — to open it, so you can use your fuse
2. (USE) add the second fuse into 3rd slot.
Van
1. (GO) Driver seat
2. (GO) Van window
3. (USE) Use the binoculars to view the password on the house window.
4. (USE) paper and pen — to write down the password for the safe box
Master Bedroom
1. (USE) Use the paper and pen on the safe box to open it
2. (GET) bandages
3. (GET) spark plugs
4. (GET) money
Van
1. (GO) driver seat
2. (USE) use the spark plugs at the gear box (engine)
3. (USE) use the van key to start the car and escape
GamePedia on Game Components
RPG Character Attributes
Hit Points (HP)
Also refers as health (abbreviation for health is HP)
An indicator to quantify the amount of health a person has.
If it reaches zero, the character : dies/faints/lose-consciousness.
Mana Points (MP)
Skills that use mana to inflict more damage or do special abilities (enchant)
Tactical Points (TP)
Gained in battle, through each attacks.
When maxed (similar to combo), allow user to use special attack.
License Points (LP)
Final Fantasy uses license points to purchase a particular license to use an item.
Constitution (CON)
Represents as Health.
It can be also use as endurance, can soak up more damage per hit.
Instead of taking a full hit of 100 damage, it takes 90 damage.
10 damage is lost because he can withstand that damage.
* affects maximum HP and CP through the CON modifier
* affects HP recovery speed
* affects weight limit
* affects underwater breath gauge
* affects shock (stun) resistance
* affects bleeding resistance.
Dexterity (DEX)
Able to dodge things swiftly.
Move around quickly.
Intellect (INT/ITL)
Also known as intelligence.
Provides more clues to solve a puzzle/problem/quiz.
A measure on how much damage can be inflicted through spell/magic.
A value that affects how much mana can be gained per level.
Wisdom (WIS)
* affects Casting Spd. stat through the WIT modifier
o each point of wit gained makes a 5% difference to Casting spd.
* affects chance of magic critical hits
* affects resistance to Hold (aka Roots) and Sleep
* affects resistance to essentially every single type of debuff not listed by the other stats
Mental (MEN)
* affects M.Def. and maximum MP stats through the MEN modifier
o each point of men gained or lost makes a difference of 1%
* affects MP recovery speed
* affects poison resistance
* affects curse resistance through M.Def.
* affects probability of magic interruption.
Comeliness (COM)
To differentiate between physical attractiveness and Charisma.
Charisma (CHA)
Charisma is the measure of the character’s combined physical attractiveness, persuasiveness, and personal magnetism. A generally non-beautiful character can have a very high charisma due to strong measures of the other two aspects of charisma. Charisma influences how many spells spontaneous arcane spellcasters (like sorcerers and bards) can cast per day, and the effectiveness of said spells. It also affects Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Perform, and Use Magic Device checks, how often and how effectively clerics and paladins can turn undead, the wild empathy of druids and rangers, and a paladin’s lay on hands ability
RPG Character Knowledge (Intelligence)
This refers to one’s knowledge to work on something.
For example: knowledge on how to cook.
Then specialization on the knowledge: baking, barbecuing, steaming, frying, pastry
Cooking
- Bake : Cake, Tart, Bread, Pastry
- Barbecue : Meat, Fish, Veggies
RPG Character Titles / Ranks
Cooking
Pastry Chef
Baker
What is the difference between energy, stamina and vitality?
I’m planning to make a game that has few factors affecting a character (the player).
From what I know currently, no food = no energy ^_^
Food / Power-Drinks provides energy so we can do activities.
So 1 problem solve, now there are 2 confusing terms here:
stamina and vitality.
Let’s take an example of a person swimming.
The longer a person swims in swimming pool,
his energy constantly depletes till he is worn down, right?
But the affect of swimming long duration increases his stamina.
It seems that when a person have more stamina,
he can swim even longer than before!
So, does this mean stamina is energy? (stamina = energy)
I was reading an article where a so-called vitamin pill that
increases all three (energy, stamina and vitality)
How does vitality relates to energy and stamina?
According to Merriam Dictionary, it says…
1 a : the peculiarity distinguishing the living from the nonliving
b : capacity to live and develop; also : physical or mental vigor especially when highly developed
2 a : power of enduring b : lively and animated character
It sounds like stamina is vitality (power of enduring?)
My thoughts of this is both vitality and stamina are energy.
(energy = stamina = vitality) Or maybe I’m wrong…
Could someone shed some light upon these two? (stamina and vitality)
Dream World Walkthrough (Flash Game)
Play Online: Dream World
Maths Treasure Chest
The golden Treasure Chest has a 2-digit combination lock.
A hint has been inscribed on the chest.
Treasure Chest: “I have 895 gallons of oil. How many 21 gallon containers can I fill?”
Solution
When the chest says it has 2 combination, its expecting an answer with 2 digits
895 divided by 21 returns 42.61, round it up, and it becomes 43
Treasure Chest: “My age will be 45 in 15 years. How young am I now?”
Solution : 45 – 15 = 30
Reward : Coins +120, EXP +90
“I have 679 gallons of oil. How many 25 gallon containers can I fill?”
Solution : 679 / 25 = 27.16 = 27 (Value round down)
Farm Question
“On a farm there are chickens and horses.
There are total of 81 heads and 188 legs.
How many chickens are on the farm?”
Solution
Assume C is chicken and H is horse.
C + H = 81 (heads)
All chicken have 2 legs and horses have 4 legs (unless stated otherwise like 3-legged cows)
2C + 4H = 188
To solve this, we use quadratic equation formula:
Since we are looking for chickens…
C + H = 81
H = 81 – C
Replace the value H into the 2nd line:
2C + 4H = 188
2C + 4(81 – C) = 188
2C + 324 – 4C = 188
2C – 4C = 188 – 324
-2C = -136
Remove the negative on both sides by multiplying -1 on both sides.
2C = 136
2C/2 = 136/2
C = 68
The answer is 68.
Dream World Pet System
Pony
Level 10 : Raging stomp (ATTACK)
Level 18 : Stampede (ATTACK)
Level 26 : Nightmare (ATTACK)
Priestess
Obtained after Pony (at Thieves Hideout in Emerald City)
Level Learned | Skill Name | Skill Type
Level 13 : minor heal (HEAL)
Level 21 : divine justice (ATTACK)
Level 29 : divine grace (HEAL)
Training Tutorial
Your maximum skill pts will increase when you train a combat skill. Skill pts decrease when you use a skill in combat and are refilled once a day and whenever you level up. You should save them for tough fights.
Training combat skills may unlock new skills, see the charts to the left. Higher level skills require higher intelligence to learn. Remember to use some learning pts to train your attributes as well when you get to higher levels.
If your combat skills reach a certain level, you unlock new classes. They are listed in the “classes” tab of the Character menu.
Please use the Town Map menu (top-left) to visit shops and upgrade your weapon and armor if you have not yet, or click on Close button at top-right to continue exploring. This ends your training tutorial.
Elites & Skills:
Elites & Skills: Once in a while, you will encounter an elite enemy. They have more health and do more damage, but will give more experience when defeated.
Elites, bosses, and special enemies will have their names in red or purple. When you encounter them or have trouble during any fight, it’s best to use skills.
Elites & Skills: Select a skill, and then click on Use Skill. The button will be replaced with a moving power meter. Click on the meter to trigger the skill. The fuller the meter is when you click on it, the greater skills effect will be.
Ally
Ally: Allies are extremely useful in combat and will gain experience points and will level up and learn skills! Once you accept an ally, you can visit them in the “Ally” tab of the Character menu.
Allies have a happiness rating, which increases when you win fights or bond with them, but decreases when you run away from fights or become inactive for too long.
Kitten
Cat : “meow, meow” The cute kitten rush to you and purrs at your feet. It seems to like you.
kill Name Type Level Learned
razor claws Attack 4
guardian’s aid Heal 12
shadow images Attack 20
Auto Attack
Auto Attack: From now on, auto-attack will be activated when you make your first move. When the Auto bar is filled, you will automatically attack again.
This can be paused by pressing the Pause button that will be in the Attack button’s place. It will also pause when you select a skill or reach critical health.
Wiseman Trivia
Q: Who succeeded Churchill when he resigned in 1955?
A: Eden
Bubble Tanks Tower Defense Walkthrough Perfect Win Videos
About Bubble Tanks Tower Defense
Bubble Tanks Tower Defense takes Hero’s popular series into new genres and beyond! With 7 enemy types, over 11 unique tower paths, tower merging allowing for mega towers and mega-mega towers (the size of 16 towers combined!), and 52 whopping game modes, we’re pretty sure you’ll have plenty to keep you busy until the release of Bubble Tanks Arenas.
If that’s not enough for you, just check the “FML” checkbox from level select and prepare to get your world rocked… er… blocked.
This has been a huge undertaking for Hero Interactive and we’re proud to finally release the game. A special thanks goes out to our fans for all of your support!
Play Online: Bubble Tanks Tower Defense
Four achievements & 110 points to earn!
Bursting Your Bubble Badge (easy – 5 points) :
Complete the 2 tutorial stages
Bubble Rubble Badge (medium – 15 points) :
Complete any 15 levels
Cut Through the Chase Badge (hard – 30 points) :
Complete all medium levels and “Cut Through” level
Bubble Bubble Toil and Trouble Badge (impossible – 60 points) :
Complete all available level without losing any lives
Bubble Tanks Tower Defense Enemies
There are 7 types of enemies, each has their unique abilities as described below:
1. Basic (Grey)
- A basic enemy that has fair amount of HP. Easily killed by any towers.
2. Fast (Blue)
- Able to move fast but has less life.
- Use “Slow Burst” Tower to slow them down.
3. Splitting (Red)
– When the parent is killed, it splits out 3 children.
- The children can split through maze cracks, so make sure the maze walls are filled.
- Best tower against this is “Area Burst” Tower and “Splash” Tower.
4. Slow (Purple)
- These enemies are slow pokes, moving at Snail pace.
- They are immune to “Slow Burst” Towers, so their speed does not decrease further.
- They have high defense, making it difficult to kill with (Sniper/Machine Gun/Splash)
- The best tower against them is “Area Burst” Tower.
5. Spawner (Yellow)
- Spawner lays bubble eggs while they are moving (lay up to 10 bubble eggs)
- These bubble eggs will hatch into Yellow Spawner (but unable to lay eggs)
- If the bubble eggs are not killed before they hatch, they recover full health.
- If you allow the mother spawner to lay all its eggs, you gain more money per egg killed.
6. Regenerative (Orange)
- These guys looks like orange lobsters but they are able to heal their wounds.
- At higher levels (with massive loads of health) they are invincible.
- To counter them, use max upgraded “Area Burst” Towers to fry them.
7. Ghost (Green)
- These green slime balls can pass through your maze.
- It just keeps going straight from entrance to exit.
- Use either (Sniper / Machine Gun / Anti Ghost / Ghost Splash) to counter them.
Bubble Tanks Tower Defense Strategy
Juggling
This technique is taught in game. Basically, you need to have at least 2 exits in your maze so you can change the monster direction flow. This allows you to make the monster stay within your maze longer and dynamically increases the distance that the monsters need to travel. Furthermore, this technique allows you to make shorter maze so you can use the funds to upgrade your main tower. For example, you have lack of funds to kill the ground monster, and the ghost (air enemies) can go through your maze easily, what I would do is to use the funds upgrade my (Anti Ghost / Ghost Splash) Towers first, then juggle the ground monsters till they die. Ghost can’t be juggled (take note!)
Which towers are the best to use in game?
It depends on the scenario. If your map contains walls that prevent you from juggling monsters (such as Framed Out, The Pass, Straight Through), use Snipers first to counter them. And later on boost it with Rapid Fire Tower to eliminate Sniper slow reload weakness. Once you have extra funds, go for Area Burst aided by Range Tower. Area Burst owned/pwned all ground monster regardless of their abilities. Area Burst allows you to pull in massive amount of wave in 1 go (so you earn more points in that way). The advantage of Area Burst is that it deals high damage equally to all monsters within range. The more monsters, the more damage it dishes out, way more than Sniper and Machine Gun. To counter Ghost (use Ghost Splash Tower) aided by Range and Rapid Fire Tower. If you watched the videos below, most of the toughest scenarios, I used Ghost Splash, Area Burst, Slow Burst, and aided by Range and Fire Rate. Both Ghost Splash and Area Burst has same weakness which is Slow Fire Rate and Lack of Range. Once you have Ghost Splash Up, you can tackle a fleet of flying ghosts with ease.
Bubble Tank Tower Defense Save Files (.Sol/Save File)
Download Link: Bubble Tanks Tower Defense All Levels Completed with Perfect Win
Extract the downloaded file using WinRAR / 7zip / WinZip then… copy it into 1 of the location below:
Copy and paste the save file at [for Windows XP users]
C:\Documents and Settings\(User Name)\Application Data\Macromedia\Flash Player\#SharedObjects\(Random Numbers)\chat.kongregate.com\gamez \ 0006 \ 7869 \live\BubbleTanksTowerDefense.swf
Copy and paste the save file at [for Windows Vista users]
C:\Users\(Username)\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\(Random letters)\chat.kongregate.com\gamez \ 0006 \ 7869 \live\BubbleTanksTowerDefense.swf
Copy and paste the save file at [for Mac OSX users]
/Users/(User Name)/Library/Preferences/Macromedia/Flash Player/#SharedObjects/(Random Numbers)/chat.kongregate.com/gamez / 0006 / 7869 /live/BubbleTanksTowerDefense.swf
Copy and paste the save file at [for Linux users]
/home/(User Name)/.macromedia/Flash_Player/#SharedObjects/(Random Numbers)/chat.kongregate.comgamez / 0006 / 7869 /live/BubbleTanksTowerDefense.swf
Bubble Tanks Tower Defense – All Ghosts (Level 20) Perfect Win Walkthrough
Bubble Tanks Tower Defense – The Pass (Level 23) Perfect Win Walkthrough
Bubble Tanks Tower Defense – Criss Cross (Level 25) Perfect Win Walkthrough
Bubble Tanks Tower Defense – Framed Out (Level 27) Perfect Win Walkthrough
Bubble Tanks Tower Defense – Squeeze on Through (Level 29) Perfect Win Walkthrough
Bubble Tanks Tower Defense – Two Sided (Level 31) Perfect Win (2nd attempt)
Bubble Tanks Tower Defense – Two Sided (Level 31) Perfect Win (1st Attempt)
Bubble Tanks Tower Defense – Leaning Left (Level 32) Perfect Win Walkthrough
Bubble Tanks Tower Defense – Straight Through (Level 35) Perfect Win Walkthrough
Bubble Tanks Tower Defense – Off To A Bad Start (Level 36) Perfect Win Walkthrough
Bubble Tanks Tower Defense – The Swoop (Level 37) Perfect Win Walkthrough
Bubble Tanks Tower Defense – Everybody in the middle (Level 39) Perfect Win Walkthrough
Bubble Tanks Tower Defense – Moving On Up (Level 44) Perfect Win Walkthrough
Bubble Tanks Tower Defense – Spread Out (Level 45) Perfect Win Walkthrough
Bubble Tanks Tower Defense – Back and Forth (Level 46) Perfect Win Walkthrough
Bubble Tanks Tower Defense – Traffic (Level 51) Perfect Win Walkthrough
Hell Tour Walkthrough Flash Game (Guide Max All Stats)
About Hell Tour
On Halloween eve, you wake up realized you are in HELL! The only way to get out of here is to make your way to deepest level of hell, and reason with the devil himself. 18 levels of hell. Find the key to unlock the door. Remember, the final ending requires you to have at least one stats reach maximum level! I know its kind of repetitive, but somehow I just feel like playing it till the last level …
Play Online: Hell Tour (Kongregate)
To win Hell Tour easily while maxing out all your stats, below is a build you need to follow so you will be able to max out all the abilities (attack, defense, max soul, move, greed, sight) Then you can take over the devil himself
Hell Tour Ability Build
Add 1 ability point (AP) into Attack
Add all ability points into Greed till it is maxed
If Greed is maxed, you are awarded with Hell Shop (after completing each stage)
Kill weak enemy with normal attack to gain HELL MONEY.
Use HELL MONEY to buy REGENERATE since walking consumes 10 Souls.
Add all ability points into Move till it is maxed.
If Move is maxed, you only lose 1 Soul for each tile you walk on.
If Move is maxed, you are awarded with Remove (after completing each stage)
This allows you to explore without fearing death while reaching far end monsters.
Add all ability points into Attack till it is maxed.
If Attack is maxed, you are awarded with Instant Kill (after completing each stage)
Summary
With these 3 important abilities maxed (Greed, Move, Attack), you can win the game easily. Maxed Move provides Remove which allows you to remove acid tile. Having maxed Greed in the beginning, each removed tile rewards you $50 HELL MONEY. That is the reason why Greed is maxed first. Also, with maxed Attack, you are awarded with Instant Kill which is useful against any monster, preferably used on the toughest monster that deals most damage, health or defense. Using it on any monster rewards you $50 HELL MONEY (if you have maxed Greed) else you will earn a basic $10 HELL MONEY without any points in Greed.
You are free to use the additional HELL MONEY to buy more Level Up item so you can max the other abilities, which are Flying Eyes. Defense and Soul Max (Increases your soul capacity) Buy Level UP for Flying Eyes first because it helps you explore faster (along with Move).
Defense and Soul Max is the least important since you have Greed to purchase Instant Kill. Having to kill monster instantly, you will not suffer any lost of souls per battle, so defend will be useless in this case. Having lots of health is not really important since you lose only 1 life per move and no lose of life per instant kill battle.
After maxing Sight Ability (Flying Eyes), max out Defense then Soul Capacity last. Why defense over Soul Maximum? You gain lots of soul capacity from each level up on other abilities. Each ability point used rewards you +10 soul capacity. In short, Greed > Move > Attack > Sight > Defend > Soul Max
2nd Ability Build:
Greed > Defend > Attack > Move > Sight > Soul Capacity
1. Max Greed allows you to earn $50 HELL MONEY for every removed obstacles / enemy killed.
2. Max Defend awards 1 LEVEL UP for every completed stage.
3. Max Attack awards 5 instant kills for every completed stage.
4. Max Move decreases the cost of moving and awards 5 Remove.
5. Max Sight to increase your view range. (Explore faster)
6. Max Soul Capacity to withstand high damage from the last two powerful monsters.
Hell Tour Abilities
There are 6 abilities: Attack, Defend, Sight, Move, Greed, Soul Capacity
Attack (10/5)
- Amount of damage you deal on enemies.
- Deals 60 damage 60, Awarded 5 Instant Kills
Defend
- Amount of damage you can block.
Max Soul – Maximum soul you can have.
Move – Amount of soul reduced each time you move.
Greed – Amount of HELL MONEY each time you collect.
Sight – How far can you see.
Hell Tour Items
Various Hell Tour items can be bought from HELL SHOP.
There are 6 items for sales which are:
Level Up, Instant Kill, Remove, Regenerate, Hell Shop, Flying Eyes.
Level UP
- Level UP and replenish souls to the maximum. (Short-cut Key: N)
- Increases attack +1, defend +1, and soul maximum limit. +10 for any ability
- 1st most important item in Hell Tour.
- Without this, you can’t max any abilities (Greed, Move, Attack, Defend, etc)
- To win the game, you need at least one of the ability maxed out.
- Each point added into Greed raises $5 HELL MONEY awarded per kill.
- Each point added into Move reduces the cost of 1 soul per move tile.
- Each point added into Attack/Defend raises by 5.
Instant Kill
- Kill an enemy instantly.(Short-cut Key: Z)
- 2nd most important item in Hell Tour.
- Deals damage equivalent to enemy’s health while ignoring enemy’s defense.
- Enemy can’t counter attack, thus you avoid losing soul from any battle.
- Save time from lengthy battles (enemy have high health/defend)
Remove
- Remove Obstacles (Short-cut Key: V)
- 3rd most important item in Hell Tour.
- Can only be used on the green acid tile obstacle.
- The acid tile consumes 50 souls from your soul pool if you walk over it.
- Each removed obstacle rewards $10 HELL MONEY.
- If you have ability points in Greed, you earn additional HELL MONEY.
Hell Shop
- You can shop anytime you want! (Short-cut Key: B)
- 4th most important item in Hell Tour.
- Allows you to buy any six items without visiting the HELL SHOP tile.
Regenerate
- Increase your soul to the maximum. (Short-cut Key: V)
- 5th most important item in Hell Tour.
- Very useful in early game when you lack ability points in Move and Max Soul.
- However, it becomes obsolete when you maxed Greed and Move.
- Greed allows you to earn more HELL MONEY so you can buy LEVEL UP to increase.
Flying Eyes
- Reveal maps that you have not explored yet. (Short-cut Key: X)
- The least important of all items in Hell Tour
- You can survive without having bought/awarded this item.
- If you add points into Move, you can reach monster and explore simultaneously.
Basic Plan:
You start off with Attack 1, Defend 1, Soul 100, Move 10, Greed 10, Sight 4.
1 LEVEL UP item provides only 1 AP (Ability Point) that can be applied to any of 6 abilities.
Any LEVEL UP item used, you will gain a bonus of Attack +1, Defend +1, Soul Capacity +10
Add 3 AP into Defense so you become divine for a few levels. (3AP = 19 Defense)
Using 8 LEVEL UP on greed, you gain a bonus of Attack +7, Defend +1, Soul Capacity +80.
On top of that, you earn a maximum of $50 HELL MONEY PER (enemy killed/removed obstacles)
Hell Tour Monster Encyclopedia
LV 1 / Attack 03 / Defend 0 / Soul 10 (Green Troll)
LV 2 / Attack 10 / Defend 5 / Soul 20 (Evil Eye)
LV 3 / Attack 20 / Defend 0 / Soul 30 (Brown Tongue Grim)
LV 4 / Attack 15 / Defend 0 / Soul 150 (Orange Sad Troll)
LV 5 / Attack 40 / Defend 0 / Soul 50 (Orange Shock Troll)
LV 6 / Attack 20 / Defend 0 / Soul 30 (Red Eye Dog)
LV 7 / Attack 20 / Defend 40 / Soul 50 (Orange Kiss Troll)
LV 8 / Attack 60 / Defend 10 / Soul 200 (Red Unicorn)
LV 9 / Attack 150 / Defend 20 / Soul 500 (Vampire)
Hell Tour Monster Location
Hell Level | Enemy
04 – 18 : Hell Shop (Friendly NPC)
03 – 17 : Green Troll
05 – 17 : Brown Tongue Grim
05 – 17 : Evil Eye
07 – 18 : Acid Tile (Obstacle)
12 – 18 : Red Unicorn
12 – 18 : Orange Kiss Troll
13 – 18 : Vampire
CasualCollective Desktop Tower Defense Pro DTD Random Mode Single Mode and Multiplayer (MP)
About DTD Desktop Tower Defense Pro
Long time coming, but it’s finally here. Desktop TD Pro welcomes you to unlock the 24 custom Scenarios, think up devilish new modes in the Sandbox, race for your life in the Sprints and out think others in the Multiplayer. New graphics to bring it up to date and a few new Creeps to keep you on your toes. Find out how the speedy Arrows, damage sucking Decoys and cheating Hoppers will force you to rethink your mazes and your sanity.
Play Online: DTD Desktop Tower Defense Pro 2
Click one of the following links below to visit specific walkthrough:-
Desktop Tower Defense Pro DTD NA2 NAC SA4 H2 Juggle Walkthrough
Desktop Tower Defense Pro DTD NAC Normal Arcade Corner Entrance Walkthrough
Desktop Tower Defense Pro DTD SA4 Sprint Spawn 4 Entrance Holepunch HP Walkthrough
Desktop Tower Defense Pro DTD H2 Sprint Hard Creeps Juggle Walkthrough
Desktop Tower Defense Pro DTD Scenario Complete Walkthrough Guide
Desktop Tower Defense Pro DTD Random Mode Single Mode and Multiplayer (MP)
DTD Pro Bleach Zabimaru Maze Rocket Ink vs Spawn NA2 $250
i realized how powerful ink would be in this form of maze. use rocket in early stage and ink at later stage. use ink when you have at least 3 boosters supporting your rockets, then all the way ink blots. That was the reason why Alenbe’s maze was so much powerful in the late game.
DTD Pro Bleach Zabimaru Ink Rocket Maze on Normal Arcade 2 Entrance (NA2)
Below is the video to show how to execute the maze plan (the 4 screenshot of the maze). There are some stuff that can be fixed in the video which is once it just reach just before the last decoy wave, build up 1 ink blot at the zabimaru entrance, leave 2 boosters in adjacent with 4 rocket launchers. View the screenshot below to see how it looks like. With this correction, I can catch 3 orange medals without letting others taking it
Notice that in the video, by having the rockets too far inside the maze, they do not sufficient range to hit the enemy. The best method is to use a close range tower to subsitute this weakness since short range towers have higher dps (damage per second) compare to long range.
PHP Classes Tutorial
Lets start with our php tags
<?php ?>
create a page called index.php (or what ever)
<?php // This is empty ?>
Create another page called class.php (or what ever)
<?php
class Demo {
function Animals(){
echo "Hello I am cat";
}
}
?>
So I have called the class “Demo”
and called a function “Animals”!
When a function is created in a class it is called a method
and it will echo “Hello I am a cat”;
Were done
Go back to index.php
<?php include "class.php"; $Class = new Demo() echo $Class -> Animals(); ?>
This code will include “class.php”
and $Class = new Demo();
This means $Class = the class name (e.g. new Animals() )
we echo out Animals
$Class -> Animals(); or if we add anew function Cats we could put $Class-> Cats();
If you wanted to connect to a mysql database you could do this:
Connection.php
<?php
class Database
{
var $Host;
var $Username;
var $Password;
function Connection()
{
$Connection = mysql_connect($this->Host, $this->Username, $this->Password) or die("Database Error");
}
}
?>
index.php
include "Connection.php" $Database = new Database(); $Database->Host = "Localhost"; $Database->Username="root"; $Database->Password=""; $Database->Connection(); //Connect to database ?>
ActionScript 3.0 Tips
it is also a not so good practice when you don’t cast objects to the expected type
(event.target as TextInput).text == "")





